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In a surprising turn of events, Japanese adult visual novel developer HULOTTE has publicly denied any plans for an anime adaptation of their game “Ore no Hitomi de Maruhadaka! Fukachi na Mirai to Misukasu Vision” (commonly known as Orefukachi), following a fabricated announcement by one of their own team members.

The controversy began on January 31 when Akane Ikegami, the character designer and CG illustrator for Orefukachi, posted on social media platform X claiming that an anime adaptation was in development. The announcement included celebratory artwork allegedly commissioned by an “anime production committee,” and even linked to what appeared to be an official promotional account for the supposed adaptation.

HULOTTE responded swiftly with an official statement just hours later, categorically denying any plans to produce an Orefukachi anime and clarifying that any such production would be unauthorized. The company expressed concern about the situation, advising all team members and affiliated creators to contact HULOTTE directly if they had been approached by the alleged production committee.

“At the time of writing, we have no plans to produce an Orefukachi anime,” HULOTTE stated in their release. The firm’s prompt and definitive response highlighted the seriousness with which they viewed the unauthorized announcement.

The situation took another dramatic turn on February 2 when Ikegami released a formal apology, revealing that the entire announcement had been fabricated. In the statement, Ikegami admitted to creating the false announcement without consulting HULOTTE or its parent company CUFFS, describing it as merely an expression of a personal “wish to make an anime adaptation come true.”

Perhaps most surprisingly, Ikegami also confessed to fabricating the claim about being contacted by a production committee and admitted to personally creating and operating the supposed official anime account on X that was linked in the original announcement.

This incident highlights the increasing challenges media companies face in controlling their intellectual property and communications in the digital age. Visual novels represent a significant segment of Japan’s gaming industry, with successful titles often expanding into anime adaptations that can substantially increase their market reach and profitability. An unauthorized announcement of this nature could potentially damage business relationships and confuse consumers.

The visual novel industry in Japan has seen several successful transitions to anime in recent years, making such announcements particularly credible to fans. Titles like “Steins;Gate,” “Clannad,” and “Fate/stay night” have all made the leap from visual novel to successful anime franchises, creating a precedent that made Ikegami’s fabrication seem plausible to many followers.

HULOTTE, founded in 2013, has built a reputation in the adult visual novel market with several successful releases. The company operates under parent company CUFFS, which oversees multiple visual novel brands in Japan.

This incident echoes broader industry concerns about communication and intellectual property rights in the anime and gaming sectors. Just last year, a similar controversy erupted when the creator of the indie game “Needy Streamer Overload” alleged being removed from an anime adaptation project without proper compensation.

Industry analysts suggest that clearer protocols for announcements and stricter internal communications policies might help companies avoid similar situations in the future. For now, fans of Orefukachi will have to continue enjoying the visual novel format, with no legitimate anime adaptation on the horizon.

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13 Comments

  1. This incident really emphasizes the need for clear communication protocols within game studios. I hope HULOTTE is able to prevent similar issues in the future.

  2. Michael Thomas on

    That’s disappointing to hear about the false claims made by the staff member. Game developers should be transparent about their plans to avoid misleading the community.

    • I agree. Fabricating announcements can really damage a company’s credibility. Hopefully HULOTTE can get to the bottom of this incident.

  3. This type of situation highlights the importance of verifying information, even when it comes from internal sources. I’m glad HULOTTE was proactive in addressing the false claims.

  4. Liam Hernandez on

    Unauthorized announcements can cause a lot of confusion and misinformation. It’s good that HULOTTE quickly denied the anime claims and advised their staff to go through official channels.

    • Absolutely. Maintaining clear communication with the public is crucial, especially for game developers. Hopefully this gets resolved smoothly.

  5. It’s troubling to see a staff member make unauthorized claims about an anime adaptation. HULOTTE’s prompt response was the right move to maintain credibility.

  6. False claims about upcoming projects can be really disruptive. I’m glad HULOTTE took swift action to set the record straight and reassure their fans.

  7. Isabella Thomas on

    Unauthorized announcements can be really damaging, both for the company and the community. HULOTTE’s response seems appropriate and necessary in this situation.

    • I agree. Maintaining open and honest communication is so important, especially for game developers interacting with their audience.

  8. Fabricated announcements can really undermine trust in a company. I hope HULOTTE is able to identify the source of these false claims and take appropriate action.

    • Agreed. Transparency and accountability are so important, especially for game developers interacting with their community.

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