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The New York Times is expanding its digital gaming empire this week with the debut of Crossplay, a Scrabble-like multiplayer game that marks a significant milestone for the publication’s increasingly influential Games division.
Crossplay becomes the eleventh game in The Times’ popular suite of digital puzzles, which collectively saw more than 11.2 billion plays in 2023. The new offering represents the company’s first designed multiplayer experience, allowing users to challenge friends or compete against a computer opponent.
The Times’ growing portfolio of ancillary products—including Games, a cooking app, and Wirecutter product recommendations—has fueled remarkable digital growth over the past decade, helping sustain the publication’s core journalistic mission in an otherwise troubled media landscape.
“It has been a huge boon to the journalism,” notes Dan Kennedy, a Northeastern University professor. The Times now employs approximately 3,000 journalists—its largest newsroom ever and more than double its staff from a decade ago. This growth contrasts sharply with industry-wide declines that have seen U.S. newspaper journalism jobs plummet from over 350,000 in 2005 to just 91,550 last year, according to Northwestern University research.
The Times’ digital subscription model has proven remarkably resilient. By September 2023, the company reported 12.33 million subscribers, a 9% increase from the previous year, with nearly all subscriptions being digital. Subscription revenue for digital-only products rose by 14%. About half of subscribers opt for the comprehensive $30 monthly bundle that includes all products, while others purchase specific offerings.
Jonathan Knight, the company’s head of games, expressed pride in his division’s contribution to the broader mission: “I now get out of bed in the morning knowing that the work I do is advancing the mission that we have as a company—seek the truth, understand the world, keep the journalists independent and well-funded.”
While newspapers have long featured puzzles and games, The Times’ current gaming strategy represents a deliberate digital evolution. The crossword puzzle, introduced in print in 1942, went digital in 2009. Later in the decade, the spelling bee game found popularity among users intimidated by the crossword’s complexity.
The true game-changer came in 2022 with the acquisition of Wordle, a word-guessing puzzle developed by Brooklyn software engineer Josh Wardle. Knight moved quickly to acquire the viral sensation after seeing colleagues play it online. Last year, Wordle alone was played 4.2 billion times, with players routinely sharing results on social media.
“I knew we could get to this scale,” Knight said. “I didn’t think we could get to it in this amount of time.”
The Times has been strategic in expanding its games portfolio, generally adding just one new game annually while maintaining strict quality standards. Knight emphasizes that the games are “human-crafted” and designed to create healthy engagement patterns rather than addictive behavior.
“We’re respectful of your time,” Knight explained. “We’re not trying to get you in the app all day. We’re not nagging you to come back in. We don’t want 24/7 engagement. We want a very healthy daily habit where you feel good about what you’ve done.”
Not every game succeeds. Digits, a logic puzzle with numbers, failed despite two attempts, leading Knight to be “cautious about math and numbers games ever since.” By contrast, Connections—where players group related items—has proven highly popular.
The Games team maintains close relationships with users through newsletters and dedicated forums. “They are fanatical,” Knight said of the community. “They care deeply. They’re very passionate. They’re also very kind and joyful people, and we really value engaging with the community all the time.”
Crossplay builds on the enduring popularity of Scrabble while offering some distinctive features. Players can track their performance history and utilize the Cross Bot feature for postgame analysis, which highlights potentially higher-scoring moves they might have missed. Unlike some other Times games, Crossplay will be available as a standalone app.
The Times’ gaming strategy has become so successful that some have jokingly referred to the company as “a game company that happens to have news.” Research from YipitData in 2023 suggested subscribers spent more time in Games than with the digital newspaper, though current comparative data isn’t available.
This entertainment-driven approach to subscriber retention comes as traditional news-only subscriptions decreased last year, highlighting the growing importance of the publication’s broader digital ecosystem in sustaining its journalistic mission.
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22 Comments
The debut of Crossplay, the Times’ first multiplayer game, is an interesting move. I’m curious to see how this new offering performs and impacts user engagement.
The Times’ evolving business model, with a growing suite of digital products, highlights their efforts to adapt and thrive in a changing media environment. Innovative strategies like this are crucial.
The Times’ push into adjacent digital products like Games, Cooking, and Wirecutter seems to be paying off. Diversifying revenue streams is key in today’s media landscape.
It’s impressive that the Times’ newsroom has more than doubled in size over the past decade. Maintaining quality journalism is vital for the industry.
The Times’ evolving business model, with a growing suite of digital products, seems to be paying dividends. Diversifying revenue streams is a smart move in today’s media landscape.
Crossplay, the Times’ first multiplayer game, could be an engaging new offering for their audience. I’m curious to see how it performs and impacts user engagement.
The Times’ push into adjacent digital products like Games, Cooking, and Wirecutter seems to be bolstering their overall business model. Diversifying revenue streams is key in today’s media landscape.
It’s encouraging to see the Times’ newsroom growing, even as the broader industry faces declines. Investing in quality journalism is vital for the future of the industry.
The Times’ growing portfolio of digital products, from Games to Cooking, highlights their efforts to adapt and thrive in a changing media environment. Innovative strategies like this are crucial.
The debut of Crossplay, the Times’ first multiplayer game, is an intriguing move. I’m curious to see how it performs and impacts user engagement.
The Times’ push into adjacent digital products like Games, Cooking, and Wirecutter seems to be paying off. Diversifying revenue streams is key in today’s media landscape.
It’s great to see the Times’ newsroom growing, even as the broader industry faces declines. Investing in quality journalism is vital for the future of the industry.
Interesting to see The New York Times expanding into multiplayer gaming. This could help drive further digital growth and support their core journalism efforts.
I’m curious to try out this new Crossplay game – a Scrabble-like multiplayer experience sounds like a fun addition to their suite of digital puzzles.
Expanding into multiplayer gaming is an interesting strategic decision by The New York Times. It will be intriguing to see how this new product is received by their audience.
The Times’ growing digital portfolio, from Games to Cooking, highlights their efforts to adapt and thrive in a changing media environment. Innovative strategies like this are crucial.
Expanding into multiplayer gaming is an interesting move by The Times. I wonder how this will impact their overall digital engagement and subscription growth.
Crossplay sounds like a fun addition to the Times’ gaming portfolio. I look forward to seeing how users respond to this new multiplayer experience.
The Times’ evolving business model, with initiatives like Games, Cooking, and Wirecutter, seems like a smart strategy to diversify revenue streams in a challenging media landscape.
It’s good to see the Times’ newsroom growing, even as the broader industry faces declines. Investing in quality journalism is crucial.
Expanding into multiplayer gaming is an interesting play by The New York Times. It will be fascinating to see how this new offering is received by their audience.
The Times’ digital growth and investment in their newsroom are positive signs. Sustaining quality journalism is essential, especially in challenging times for the industry.